Pipe bomb projectile: Difference between revisions

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{{note|Also used for the explosion of propane tank or oxygen tank which are prop_physics spawned by throwing {{ent|weapon_propanetank}} or {{ent|weapon_oxygentank}} with model names <code>props_junk\PropaneCanister001a</code> and <code>props_equipment\OxygenTank01</code> respectively.}}
{{note|Also used for the explosion of propane tank or oxygen tank which are prop_physics spawned by throwing {{ent|weapon_propanetank}} or {{ent|weapon_oxygentank}} with model names <code>props_junk\PropaneCanister001a</code> and <code>props_equipment\OxygenTank01</code> respectively.}}


== Related Cvars ==
{{note|Default model name used <code>models/w_models/weapons/w_eq_pipebomb.mdl</code>}}
 
{{note|{{ent|survivor_bot}}s retreat from entities if classname keyvalue is <code>pipe_bomb_projectile</code>}}
 
== Convars ==
{{varcom|start}}
{{varcom|start}}
{{varcom|pipe_bomb_beep_interval_delta|0.025|Seconds|}}
{{varcom|pipe_bomb_beep_interval_delta|0.025|Seconds|}}

Revision as of 11:54, 24 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CPipeBombProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseAnimating
CBaseEntity

pipe_bomb_projectile is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Projectile spawned by throwing weapon_pipe_bomb. It explodes in pipe_bomb_timer_duration seconds and causes DMG_BLAST | DMG_BLAST_SURFACE damage type.

Note.pngNote:Also used for the explosion of propane tank or oxygen tank which are prop_physics spawned by throwing weapon_propanetank or weapon_oxygentank with model names props_junk\PropaneCanister001a and props_equipment\OxygenTank01 respectively.
Note.pngNote:Default model name used models/w_models/weapons/w_eq_pipebomb.mdl
Note.pngNote:survivor_bots retreat from entities if classname keyvalue is pipe_bomb_projectile

Convars

Cvar/Command Parameters or default value Descriptor Effect
pipe_bomb_beep_interval_delta 0.025 Seconds
pipe_bomb_beep_min_interval 0.1 Seconds
pipe_bomb_initial_beep_interval 0.5 Seconds
pipe_bomb_shake_amplitude 50 Units
pipe_bomb_shake_radius 750 Units
pipe_bomb_timer_duration 6 Seconds

See Also