Molotov projectile: Difference between revisions
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Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CMolotovProjectile|file1=molotov_projectile.cpp}} | {{CD|CMolotovProjectile|file1=molotov_projectile.cpp}} | ||
{{this is a|point entity|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}}. | {{this is a|point entity|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}} and spawns {{ent|inferno}} where it breaks. | ||
{{Note|If it hits {{ent|prop_car_alarm}} or {{ent|prop_car_glass}} it deals 10 generic damage with thrower as attacker thus setting off potential alarm}} | {{Note|If it hits {{ent|prop_car_alarm}} or {{ent|prop_car_glass}} it deals 10 generic damage with thrower as attacker thus setting off potential alarm}} | ||
__NOTOC__ | __NOTOC__ | ||
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* {{ent|vomitjar_projectile}} | * {{ent|vomitjar_projectile}} | ||
* {{ent|pipe_bomb_projectile}} | * {{ent|pipe_bomb_projectile}} | ||
* {{ent|inferno}} |
Revision as of 15:29, 23 June 2024
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CMolotovProjectile |
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molotov_projectile
is a point entity available in Left 4 Dead series and
Counter-Strike: Global Offensive. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Inputs
- InitializeSpawnFromWorld (only in
)
- Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.