Template:Archived Page History/Half-Life 2: Deathmatch/en: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (why is this even a note??)
(Why is this version stuff has to do with this bug? Is this a patch that cause this issues?)
Line 9: Line 9:


{{bug|Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
{{bug|Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
<pre>
Build Label:          6630498  # Uniquely identifies each build
Network PatchVersion:  6630498  # Determines client and server compatibility
Protocol version:          24  # High level network protocol version
Server version:        6630498
Server AppID:          232370
Client version:        6630498
Client AppID:              320
</pre>
{{workaround|players can push the objects with [[weapon_physcannon]].}} }}
{{workaround|players can push the objects with [[weapon_physcannon]].}} }}
{{warning|No [[bot]]s in the game.
{{warning|No [[bot]]s in the game.

Revision as of 07:19, 19 June 2024

Flag-white.pngEnglish (en)

Stub

This article or section is a stub. You can help by expanding it.

Half-Life 2: Deathmatch Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.

Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards.

Limitations/Bugs

Icon-Bug.pngBug:Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
PlacementTip.pngWorkaround:players can push the objects with weapon_physcannon.
  [todo tested in ?]
Warning.pngWarning:No bots in the game.
PlacementTip.pngWorkaround:RCBot2, Botrix, and HurricaneBot are plugins that provide Server-Side Bots, and can be used on a listen server.

Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.

Official maps

Half-Life 2: Deathmatch has the following official maps included:

Official maps since release
Official map since February 17 2005 (Update)
Official maps since March 18 2005 (HL2:DM Map Contest)
Official map since April 25 2005 (Update)
Official map since April 03 2013 (SteamPipe update)

Weapons

Todo: expand here of use more external references

Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).

Dedicated server

Stub

This article or section is a stub. You can help by expanding it.

Notes

Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon at maps like dm_lockdown. This is unlike Half-Life 2 Half-Life 2.

Players can't collect wooden planks after destroying wooden boxes. This is unlike Half-Life 2 Half-Life 2.

See also

External links