Template:Archived Page History/Half-Life 2: Deathmatch/en: Difference between revisions
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{{bug|Players can get stuck when spawning on top of certain props at maps such as dm_lockdown. | {{bug|Players can get stuck when spawning on top of certain props at maps such as dm_lockdown. | ||
{{workaround|players can push the objects with [[weapon_physcannon]].}} }} | {{workaround|players can push the objects with [[weapon_physcannon]].}} }} | ||
{{warning|No [[bot]]s in the game. | {{warning|No [[bot]]s in the game. |
Revision as of 07:19, 19 June 2024
Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.
Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards.
Limitations/Bugs




Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.
Official maps
Half-Life 2: Deathmatch has the following official maps included:
Weapons
Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).
Dedicated server
Notes
Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon at maps like dm_lockdown. This is unlike Half-Life 2.
Players can't collect wooden planks after destroying wooden boxes. This is unlike Half-Life 2.
See also
External links
- Half-Life 2: Deathmatch on the Combine OverWiki
- TSGK Forum Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
- Half-Life 2: Deathmatch University Rus - Russian HL2:DM community
- Half-Life 2: Deathmatch Oldschool Community - HL2:DM Cups and Leagues