$allowdiffusemodulation: Difference between revisions

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'''{{Code|$allowdiffusemodulation}}''' {{String
| en = is a [[material]] [[shader]] parameter available in all {{Source|3}} games since {{L4d|4}} (also in {{Mapbase|4}}) for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#$color2|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a [[model]] made up of multiple materials, some which you might want tint-able and some not.
| ru = — это параметр [[Shader|шейдера]] [[Material|материала]] доступного во всех {{Source|3}} играх, начиная с {{L4d|4}} (также в {{Mapbase|4}}) для <code>[[VertexLitGeneric]]</code>. Он предотвращает окрашивание материала параметрами <code>[[$color#$color2|$color2]]</code> и <code>rendercolor</code>. Этот параметр полезен в ситуациях, когда у вас есть модель, состоящая из нескольких материалов, некоторые из которых требуют окраски, а другие нет.
}}


'''{{Code|$allowdiffusemodulation}}''' {{/Str|Desc}}
{{Note|{{String
{{Note|{{/Str|Note}}}}
| en = This parameter exists as <code>[[$notint]]</code> in {{csgo|4}} and {{P2ce|4}}.
| ru = Этот параметр существует в {{Csgo|4}} и {{P2ce|4}} как <code>[[$notint]]</code>.
}}}}


== {{/Str|Syntax}} ==
== {{String
| en = Syntax
| ru = Синтаксис
}} ==
{{CodeBlock|'''$allowdiffusemodulation <[[Boolean|bool]]>'''}}
{{CodeBlock|'''$allowdiffusemodulation <[[Boolean|bool]]>'''}}


[[Category:Shader parameters|A]]
[[Category:Shader parameters|A]]

Revision as of 22:55, 17 June 2024

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$allowdiffusemodulation is a material shader parameter available in all Source games since Left 4 Dead Left 4 Dead (also in Mapbase Mapbase) for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.pngNote:This parameter exists as $notint in Counter-Strike: Global Offensive Counter-Strike: Global Offensive and Portal 2: Community Edition Portal 2: Community Edition.

Syntax

$allowdiffusemodulation <bool>