$allowdiffusemodulation: Difference between revisions
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Note:This parameter exists as
Counter-Strike: Global Offensive and
Portal 2: Community Edition.
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{{ | '''{{Code|$allowdiffusemodulation}}''' {{String | ||
| en = is a [[material]] [[shader]] parameter available in all {{Source|3}} games since {{L4d|4}} (also in {{Mapbase|4}}) for <code>[[VertexLitGeneric]]</code>. It prevents a material from being tinted by either <code>[[$color#$color2|$color2]]</code> or the <code>rendercolor</code> parameter. This is useful for situations where you have a [[model]] made up of multiple materials, some which you might want tint-able and some not. | |||
| ru = — это параметр [[Shader|шейдера]] [[Material|материала]] доступного во всех {{Source|3}} играх, начиная с {{L4d|4}} (также в {{Mapbase|4}}) для <code>[[VertexLitGeneric]]</code>. Он предотвращает окрашивание материала параметрами <code>[[$color#$color2|$color2]]</code> и <code>rendercolor</code>. Этот параметр полезен в ситуациях, когда у вас есть модель, состоящая из нескольких материалов, некоторые из которых требуют окраски, а другие нет. | |||
}} | |||
{{Note|{{String | |||
{{ | | en = This parameter exists as <code>[[$notint]]</code> in {{csgo|4}} and {{P2ce|4}}. | ||
| ru = Этот параметр существует в {{Csgo|4}} и {{P2ce|4}} как <code>[[$notint]]</code>. | |||
}}}} | |||
== {{ | == {{String | ||
| en = Syntax | |||
| ru = Синтаксис | |||
}} == | |||
{{CodeBlock|'''$allowdiffusemodulation <[[Boolean|bool]]>'''}} | {{CodeBlock|'''$allowdiffusemodulation <[[Boolean|bool]]>'''}} | ||
[[Category:Shader parameters|A]] | [[Category:Shader parameters|A]] |
Revision as of 22:55, 17 June 2024
$allowdiffusemodulation is a material shader parameter available in all Source games since Left 4 Dead (also in
Mapbase) for
VertexLitGeneric
. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

$notint
in 
