Info hlvr toner path node: Difference between revisions
		
		
		
		
		
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)  | 
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== Outputs ==  | == Outputs ==  | ||
{{  | {{O|OnKilled|Fire when the entity is killed and removed from the game.}}  | ||
{{  | {{O|OnUser1|Fired in response to FireUser1 input}}  | ||
{{  | {{O|OnUser2|Fired in response to FireUser2 input}}  | ||
{{  | {{O|OnUser3|Fired in response to FireUser3 input}}  | ||
{{  | {{O|OnUser4|Fired in response to FireUser4 input}}  | ||
== Inputs ==  | == Inputs ==  | ||
Latest revision as of 10:00, 21 April 2025
info_hlvr_toner_path_node  is a   point entity  available in 
 Half-Life: Alyx.
Entity description
The info_hlvr_toner_path_node is the visual portion of a toner puzzle, used to create a path which can be traced with the multi-tool. It changes color depending on the state of its parent info_hlvr_toner_path.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
 - The world space origin of the entity.
 
- Angles (angles) <angles>
 - The pitch, yaw, roll orientation of the entity.
 
- Scale (scales) <vector>
 - The x, y, z scales of the entity. Not all entities can use this.
 
- Transform Locked (transformLocked) <boolean>
 - Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
 
- Force Hidden (force_hidden) <boolean>
 - Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
 
- Editor Only (editorOnly) <boolean>
 - Entity is only displayed in Hammer and will not appear in game.
 
- Misc Entity Scripts ([todo internal name (i)]) <string>
 - Name(s) of script files that are executed after all entities have spawned.
 
- Next toner node ([todo internal name (i)]) <string>
 - Refers to another info_toner_path_node that the current entity will lead to. Will autofill on shift+drag duplication.
 
- Spline node ([todo internal name (i)]) <boolean>
 - Is the path for this node a spline instead of a straight line to the next node. (default 0)
 
- Inset Distance ([todo internal name (i)]) <float>
 - How far the path is inset from this node's position. Default (-1) is 8 units. The offset will be displayed visually in the editor for authoring.
 
Outputs
- OnKilled
 - Fire when the entity is killed and removed from the game.
 
- OnUser1
 - Fired in response to FireUser1 input
 
- OnUser2
 - Fired in response to FireUser2 input
 
- OnUser3
 - Fired in response to FireUser3 input
 
- OnUser4
 - Fired in response to FireUser4 input
 
Inputs
AlyxTargetName:
- RunScriptFile
 - Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
 
- RunScriptCode
 - Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
 
- CallScriptFunction
 - Execute a VScript function in the scope of the receiving entity.
 
- CallPrivateScriptFunction
 - Execute a VScript function from this entity's private script scope
 
- CallGlobalScriptFunction
 - Execute a VScript function from the global script scope
 
- Kill
 - Removes this entity from the world.
 
- KillHierarchy
 - Removes this entity and its children from the world. 
Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill. 
- AddOutput <string>
 - Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> 
- FireUser1 to FireUser4
 - Fire the 
OnUseroutputs; see User Inputs and Outputs.