Molotov projectile: Difference between revisions
Jump to navigation
Jump to search
Note:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
(-info, see also, param fix) |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CMolotovProjectile|molotov_projectile.cpp}} | {{CD|CMolotovProjectile|file1=molotov_projectile.cpp}} | ||
{{this is a|point entity|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} | {{this is a|point entity|game1=Counter-Strike: Global Offensive|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}}. | ||
{{Note|If it hits {{ent|prop_car_alarm}} or {{ent|prop_car_glass}} it deals 10 generic damage with thrower as attacker thus setting off potential alarm}} | |||
__NOTOC__ | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Line 12: | Line 13: | ||
== Inputs == | == Inputs == | ||
{{IO|InitializeSpawnFromWorld|Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.|only={{csgo}}}} | {{IO|InitializeSpawnFromWorld|Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.|only={{csgo}}}} | ||
== See Also == | |||
* {{ent|weapon_molotov_spawn}} | |||
* {{ent|weapon_molotov}} | |||
* {{ent|vomitjar_projectile}} | |||
* {{ent|pipe_bomb_projectile}} |
Revision as of 15:26, 23 June 2024
![]() |
---|
CMolotovProjectile |
![]() |
molotov_projectile
is a point entity available in Left 4 Dead series and
Counter-Strike: Global Offensive. It's a projectile spawned when throwing weapon_molotov.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Inputs
- InitializeSpawnFromWorld (only in
)
- Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.