Item sodacan: Difference between revisions
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Note:This uses 
In most games except
Half-Life: Source,
Half-Life Deathmatch: Source, and
Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.
Additionally, the ItemSoda.Bounce soundscript should also be provided, which plays every time the soda can thinks.
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{{this is a|point entity|name=item_sodacan|except=Strata}} It's a soda can that falls out of {{ent|env_beverage}}, healing 1 [[hit point]] when touched. | {{this is a|point entity|name=item_sodacan|except=Strata}} It's a soda can that falls out of {{ent|env_beverage}}, healing 1 [[hit point]] when touched. | ||
{{note|This uses {{file|models/can|mdl}} by default.<br>In most games except {{hls| | {{note|This uses {{file|models/can|mdl}} by default.<br>In most games except {{hls|2}}, {{hldms|2}}, and {{jbep3|2}}, you will need to provide your own model as this one is not present.<br>Additionally, the {{code|ItemSoda.Bounce}} [[soundscript]] should also be provided, which plays every time the soda can [[think]]s.}} | ||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{expand|title=CBaseAnimating| | |||
{{KV Studiomodel|no model=1}} | |||
}} | |||
== See also == | == See also == |
Revision as of 12:17, 22 September 2024
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CItemSoda |
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item_sodacan
is a point entity available in all Source games except
Strata Source. It's a soda can that falls out of env_beverage, healing 1 hit point when touched.


models/can.mdl
by default.In most games except



Additionally, the ItemSoda.Bounce soundscript should also be provided, which plays every time the soda can thinks.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Shadow:
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