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(these have been deprecated and removed from all pages, and i don't want to deal with any being added back. hopefully removing the text this should be enough dissuasion)
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|1|true=[[internal entity|internal]]
|1|true=[[internal entity|internal]]
}} {{{1|}}}
}} {{{1|}}}
|e0|point|point entity = [[point entity]]
|point entity = [[point entity]]
|e1|int point = [[internal entity|internal]] [[point entity]]
|brush entity = [[brush entity]]
|e2|brush|brush entity = [[brush entity]]
|mesh entity = [[mesh entity]]
|e3|int brush = [[internal entity|internal]] [[brush entity]]
|path  entity = [[path entity]]
|e4|mesh|mesh entity = [[mesh entity]]
|QC command = [[:Category:QC Commands|QC command]]
|e5|path|path  entity = [[path entity]]
|console command = [[Developer console#submitting|console command]]
|c0|QC command = [[:Category:QC Commands|QC command]]
|console variable = [[Console variable|console variable]]
|c1|command|console command = [[Developer console#submitting|console command]]
|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|c2|cvar|convar|console variable = [[Console variable|console variable]]
|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|shader parameter=[[material]] [[shader]] parameter  
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s2|shader parameter=[[material]] [[shader]] parameter  
}}<!--
}}<!--
--> available{{#if:{{{shader|}}}|&nbsp;on the {{Shader Name|{{{shader|}}}}} shader|}} in&nbsp;
--> available{{#if:{{{shader|}}}|&nbsp;on the {{Shader Name|{{{shader|}}}}} shader|}} in&nbsp;
Line 61: Line 59:
|1|true=[[internal entity|internan estaĵon]]
|1|true=[[internal entity|internan estaĵon]]
}} {{{1|}}}
}} {{{1|}}}
|e0|point|point entity = [[point entity|punktan estaĵon]]
|point entity = [[point entity|punktan estaĵon]]
|e1|int point = [[internal entity|internan]] [[point entity|punktan estaĵon]]
|brush entity = [[brush entity|superaĵan estaĵon]]
|e2|brush|brush entity = [[brush entity|superaĵan estaĵon]]
|mesh entity = [[mesh entity|retan estaĵon]]
|e3|int brush = [[internal entity|internan]] [[brush entity|superaĵan estaĵon]]
|path entity = [[path entity|vojan estaĵon]]
|e4|mesh|mesh entity = [[mesh entity|retan estaĵon]]
|QC command = [[:Category:QC Commands|QC command]]
|e5|path|path entity = [[path entity|vojan estaĵon]]
|console command = [[Developer console#submitting|console command]]
|c0|QC command = [[:Category:QC Commands|QC command]]
|console variable = [[Console variable|console variable]]
|c1|command|console command = [[Developer console#submitting|console command]]
|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|c2|cvar|convar|console variable = [[Console variable|console variable]]
|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|shader parameter=[[material]] [[shader]] parameter
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s2|shader parameter=[[material]] [[shader]] parameter
}}<!--
}}<!--
--> uzeblan en&nbsp;
--> uzeblan en&nbsp;
Line 86: Line 82:
|1|true=[[internal entity|внутренний]]
|1|true=[[internal entity|внутренний]]
}} {{{1|}}}
}} {{{1|}}}
|e0|point|point entity = [[point entity|точечный объект мира]]
|point entity = [[point entity|точечный объект мира]]
|e1|int point = [[internal entity|внутренний]] [[point entity|точечный объект мира]]
|brush entity = [[brush entity|объёмный объект мира]]
|e2|brush|brush entity = [[brush entity|объёмный объект мира]]
|mesh entity = [[mesh entity|сеточный объект мира]]
|e3|int brush = [[internal entity|внутренний]] [[brush entity|объёмный объект мира]]
|path entity = [[path entity|объект пути]]
|e4|mesh|mesh entity = [[mesh entity|сеточный объект мира]]
|QC command = [[:Category:QC Commands|QC команда]]
|e5|path|path entity = [[path entity|объект пути]]
|console command = [[Developer console#submitting|консольная команда]]
|c0|QC command = [[:Category:QC Commands|QC команда]]
|console variable = [[console variable|консольная переменная]]
|c1|command|console command = [[Developer console#submitting|консольная команда]]
|pixel shader=[[Shader#Pixel shaders|пиксельное оттенение]]
|c2|cvar|convar|console variable = [[console variable|консольная переменная]]
|vertex shader=[[Shader#vertex shaders|вершинное оттенение]]
|s0|pixel shader=[[Shader#Pixel shaders|пиксельное оттенение]]
|shader parameter=[[material|материальный]] параметр [[shader|оттенения]]
|s1|vertex shader=[[Shader#vertex shaders|вершинное оттенение]]
|s2|shader parameter=[[material|материальный]] параметр [[shader|оттенения]]
}}<!--
}}<!--
-->, доступный&nbsp;
-->, доступный&nbsp;
Line 111: Line 105:
|1|true=[[internal entity|内部的]]
|1|true=[[internal entity|内部的]]
}}{{{1|}}}
}}{{{1|}}}
|e0|point|point entity = [[point entity|点实体]]
|point entity = [[point entity|点实体]]
|e1|int point = [[internal entity|内部的]][[point entity|点实体]]
|brush entity = [[brush entity|固实体]]
|e2|brush|brush entity = [[brush entity|固实体]]
|mesh entity = [[mesh entity|网格实体]]
|e3|int brush = [[internal entity|内部的]][[brush entity|固实体]]
|path entity = [[path entity|路径实体]]
|e4|mesh|mesh entity = [[mesh entity|网格实体]]
|QC command = [[:Category:QC Commands|QC 命令]]
|e5|path|path entity = [[path entity|路径实体]]
|console command = [[Developer console#submitting|控制台命令]]
|c0|QC command = [[:Category:QC Commands|QC 命令]]
|console variable = [[Console variable|控制台变量]]
|c1|command|console command = [[Developer console#submitting|控制台命令]]
|pixel shader=[[Shader#Pixel shaders|像素着色器]]
|c2|cvar|convar|console variable = [[Console variable|控制台变量]]
|vertex shader=[[Shader#vertex shaders|顶点着色器]]
|s0|pixel shader=[[Shader#Pixel shaders|像素着色器]]
|shader parameter=[[material|材质]][[shader|着色器]]参数
|s1|vertex shader=[[Shader#vertex shaders|顶点着色器]]
|s2|shader parameter=[[material|材质]][[shader|着色器]]参数
}}<!--
}}<!--
-->存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--
-->存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--
Line 136: Line 128:
|1|true=[[internal entity|unutarnji entitet]]
|1|true=[[internal entity|unutarnji entitet]]
}}{{{1|}}}
}}{{{1|}}}
|e0|point|point entity = [[point entity|pokazački entitet]]
|point entity = [[point entity|pokazački entitet]]
|e1|int point = [[internal entity|unutarnji entitet]][[point entity|pokazački entitet]]
|brush entity = [[brush entity|četkasti entitet]]
|e2|brush|brush entity = [[brush entity|četkasti entitet]]
|mesh entity = [[mesh entity|mrežasti entitet]]
|e3|int brush = [[internal entity|unutarnji entitet]][[brush entity|četkastki entitet]]
|path entity = [[path entity|putni entitet]]
|e4|mesh|mesh entity = [[mesh entity|mrežasti entitet]]
|QC command = [[:Category:QC Commands|QC naredba]]
|e5|path|path entity = [[path entity|putni entitet]]
|console command = [[Developer console#submitting|konzolna naredba]]
|c0|QC command = [[:Category:QC Commands|QC naredba]]
|console variable = [[Console variable|konzolna varijabla]]
|c1|command|console command = [[Developer console#submitting|konzolna naredba]]
|pixel shader=[[Shader#Pixel shaders|piksel shader]]
|c2|cvar|convar|console variable = [[Console variable|konzolna varijabla]]
|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s0|pixel shader=[[Shader#Pixel shaders|piksel shader]]
|shader parameter=[[material|materijal]] [[shader|shader]] parametar  
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s2|shader parameter=[[material|materijal]] [[shader|shader]] parametar  
}}<!--
}}<!--
--> dostupan u{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--
--> dostupan u{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--

Revision as of 21:38, 17 May 2024

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