Func vehicle (Jabroni Brawl): Difference between revisions

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(this is a, CD)
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{{Underlinked|date=January 2024}}
{{Underlinked|date=January 2024}}
{{lang|Func vehicle|$title=func_vehicle}}
{{LanguageBar}}
 
{{tabs|Func vehicle|goldsrc = 1|source = 1|main = source}}
{{tabs|Func vehicle|goldsrc = 1|source = 1|main = source}}
{{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}.
{{CD}}
{{This is a|brush entity|name=func_vehicle|game=Jabroni Brawl: Episode 3}}


{{Todo|needs somebody to actually go over it with the {{jbep3}} FGD.}}
{{Todo|needs somebody to actually go over it with the {{jbep3}} FGD.}}
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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV BaseTrain}}
{{KV BaseTrain}}



Revision as of 18:21, 21 July 2024

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January 2024
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C++ Class hierarchy
???
CBaseEntity

func_vehicle is a brush entity available in Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3.

Todo: needs somebody to actually go over it with the Jabroni Brawl: Episode 3 FGD.

Description

Confirm:This all referred to the GoldSrc version. how much applies to Jabroni Brawl: Episode 3?

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Template:KV BaseTrain

Flags

No Pitch (X-rot) : [1]
No User Control : [2]
Forward Only : [4]
Passable : [8]
Disables collisions on the object.
Use max speed for pitch shifting move sound : [256]
Is unblockable by players : [512]

Inputs

Template:I BaseTrain