Obsidian Conflict: Difference between revisions
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Warning:These tools were made for the
Source 2007 version of
Obsidian Conflict and are untested in the upcoming
Source 2013 version, use at your own risk.
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==Features== | ==Features== | ||
*'''Co-Op Campaign''' | |||
'''Co-Op Campaign''' | ** {{hl2|4}} | ||
* {{hl2|4}} | ** {{hl2ep1|4}}* | ||
* {{hl2ep1|4}}* | ** {{hl2ep2|4}}* | ||
* {{hl2ep2|4}}* | ** {{hls|4}}* | ||
* {{hls|4}}* | |||
<nowiki>*</nowiki>Requires the game being mounted, done automatically if the desired game is installed. | <nowiki>*</nowiki>Requires the game being mounted, done automatically if the desired game is installed. | ||
'''Gamemodes | *'''Gamemodes''' | ||
*Classic Coop | **Classic Coop | ||
*Classic Coop Lives | **Classic Coop Lives | ||
*Teamplay | **Teamplay | ||
*Teamplay Lives | **Teamplay Lives | ||
*Player Vs Player | **Player Vs Player | ||
'''Other''' | *'''Other''' | ||
* Customizable Hud and Flashlight | ** Customizable Hud and Flashlight | ||
* New NPCs | ** New NPCs | ||
* Scoring System | ** Scoring System | ||
* New Weapons | ** New Weapons | ||
**Super Gravity Gun Support | ***Super Gravity Gun Support | ||
**Custom Weapon Scripts | ***Custom Weapon Scripts | ||
* Player Modules including Cloak and Shield | ** Player Modules including Cloak and Shield | ||
* Custom Player Models System | ** Custom Player Models System | ||
* Inventory system | ** Inventory system | ||
* Series maps save your weapons and points over transitions | ** Series maps save your weapons and points over transitions | ||
**Objects and npcs can transfer over level transitions and back again | ***Objects and npcs can transfer over level transitions and back again | ||
**Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2 | ***Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2 | ||
* New Maps | ** New Maps | ||
* Advanced Customizability for Mappers | ** Advanced Customizability for Mappers | ||
**Custom per map Sound Scripts, Configuration Files and Soundscapes | ***Custom per map Sound Scripts, Configuration Files and Soundscapes | ||
**Out of Hammer map modification via scripts | ***Out of Hammer map modification via scripts | ||
== Mountable Games == | == Mountable Games == | ||
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|- | |- | ||
|} | |} | ||
==Tools== | |||
{{Warning|These tools were made for the {{src07|4}} version of {{obsc|4}} and are untested in the upcoming {{src13|4}} version, use at your own risk.}} | |||
* [http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip oc modify generator001] Compares a decomplied vmf to an edited copy of the vmf and outputs a mapname_modify.txt script with the updated changes. Tool made by Zteer. | |||
* [http://z-server.game.coocan.jp/etc/bspconv001.zip bspconv001] Reads the Lump information to be included in map file (extension bsp) used by Source engine games. Tool made by Zteer. | |||
== Reviews == | == Reviews == | ||
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* [http://steamcommunity.com/groups/obsidianconflict Official Steam Group] | * [http://steamcommunity.com/groups/obsidianconflict Official Steam Group] | ||
* [http://ocmapdb.wikidot.com/ Obsidian Conflict Map Database] | * [http://ocmapdb.wikidot.com/ Obsidian Conflict Map Database] | ||
Revision as of 06:47, 1 April 2024


Obsidian Conflict is a cooperative modification created for
Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.
Obsidian Conflict is currently, only publicly available as a mod for via ModDB, however, the upcoming Steam re-release sees a port to
Source 2013 Multiplayer and features a new UI, enhanced weapon models and more.
Features
- Co-Op Campaign
*Requires the game being mounted, done automatically if the desired game is installed.
- Gamemodes
- Classic Coop
- Classic Coop Lives
- Teamplay
- Teamplay Lives
- Player Vs Player
- Other
- Customizable Hud and Flashlight
- New NPCs
- Scoring System
- New Weapons
- Super Gravity Gun Support
- Custom Weapon Scripts
- Player Modules including Cloak and Shield
- Custom Player Models System
- Inventory system
- Series maps save your weapons and points over transitions
- Objects and npcs can transfer over level transitions and back again
- Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
- New Maps
- Advanced Customizability for Mappers
- Custom per map Sound Scripts, Configuration Files and Soundscapes
- Out of Hammer map modification via scripts
Mountable Games
Todo: Fill in the note section for any information about how or why the game is mounted by OC.
Tools




- oc modify generator001 Compares a decomplied vmf to an edited copy of the vmf and outputs a mapname_modify.txt script with the updated changes. Tool made by Zteer.
- bspconv001 Reads the Lump information to be included in map file (extension bsp) used by Source engine games. Tool made by Zteer.