Half-Life (PS2) engine branch: Difference between revisions
Jump to navigation
Jump to search

Utopic Tahu (talk | contribs) No edit summary |
Utopic Tahu (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{cleanup}}{{draft}}{{stub}} | {{cleanup}}{{draft}}{{stub}} | ||
'''Half-Life (PS2) engine branch''' was made by {{gs|4}} a porting of the [[Half-Life (Dreamcast) engine branch| Half-Life Dreamcast port]] to the ps2 and adds LOD models | '''Half-Life (PS2) engine branch''' was made by {{gs|4}} a porting of the [[Half-Life (Dreamcast) engine branch| Half-Life Dreamcast port]] to the ps2 and adds LOD models. | ||
==Features== | ==Features== |
Revision as of 06:07, 14 March 2024

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Half-Life (PS2) engine branch was made by Gearbox Software a porting of the Half-Life Dreamcast port to the ps2 and adds LOD models.
Features
- HD models
- Split-screen
- LOD models
- Compressed model textures
Availability