Monster human grunt (GoldSrc): Difference between revisions
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Warning:
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Thunder4ik (talk | contribs) m (clean up, replaced: =hlbs → =Half-Life: Blue Shift, added underlinked tag) |
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[[File:Half-Life 1 HECU Solider.png|250px|thumb]] | [[File:Half-Life 1 HECU Solider.png|250px|thumb]] | ||
{{This is a|name=monster_human_grunt|e0|game=Half-Life|game1=hlof|game2=Half-Life: Blue Shift|engine=1}} | {{This is a|name=monster_human_grunt|e0|game=Half-Life|game1=hlof|game2=Half-Life: Blue Shift|engine=1}} |
Revision as of 07:50, 17 February 2024
monster_human_grunt
is an e0 available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.Template:1 topicon

- The {{{game1}}} parameter is inconsistent with the name defined by the {{hlof}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Half-Life: Opposing Force.
- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is a soldier of the fictional United States Marine Corps unit called the HECU seen in Half-Life and its expansions.

Keyvalues
- Weapons ([todo internal name (i)]) <choices>
- The weapons to give this NPC
Value Description 1
9mmAR 2
9mmAR + HG 3
9mmAR + LG 4
Shotgun 5
Shotgun + HG
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.