Monster: Difference between revisions
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Important:As a general rule of thumb, monsters are usually only available in single-player mode (deathmatch 0). Some notable exceptions:
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All [[NPC]]s are referred to as "'''monsters'''" in {{Quake|3.1}}, {{quake2|3.1}}, and {{gldsrc|3.1}}. This includes both enemy and allied NPCs. Multiplayer [[bots]] are not considered monsters, as they are [[player]]s. | All [[NPC]]s are referred to as "'''monsters'''" in {{Quake|3.1}}, {{quake2|3.1}}, and {{gldsrc|3.1}}. This includes both enemy and allied NPCs. Multiplayer [[bots]] are not considered monsters, as they are [[player]]s. | ||
{{important|As a general rule of thumb, monsters are usually only available in single-player mode ({{cmd|deathmatch|0}}). Some notable exceptions: | |||
* {{goldsrc}}(most games) {{ent|monster_hevsuit_dead}} | |||
* {{hl1}}{{hlop4}} {{ent|monster_snark}}, {{ent|monster_tripmine}}, {{ent|hornet}} | |||
* {{cs}}{{cscz}} {{ent|monster_scientist}}{{confirm}}, {{ent|hostage_entity}} | |||
}} | |||
{{src|3.1}} changes most "monster" terminology to "npc", but some remnants exist, such as the [[contents flag]] for NPCs | {{src|3.1}} changes most "monster" terminology to "npc", but some remnants exist, such as the [[contents flag]] for NPCs ({{code|CONTENTS_MONSTER}}), and the leftover {{ent|monster_generic}} entity. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 16:27, 11 May 2024
All NPCs are referred to as "monsters" in Quake, Quake II, and GoldSrc. This includes both enemy and allied NPCs. Multiplayer bots are not considered monsters, as they are players.

(most games) monster_hevsuit_dead
monster_snark, monster_tripmine, hornet
monster_scientist[confirm], hostage_entity
Source changes most "monster" terminology to "npc", but some remnants exist, such as the contents flag for NPCs (CONTENTS_MONSTER), and the leftover monster_generic entity.