Func wall: Difference between revisions
Jump to navigation
Jump to search
Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
(-kept _minlight keyvalue , added see also) |
(-) |
||
| Line 6: | Line 6: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV vrad}} | ||
== See Also == | == See Also == | ||
Revision as of 18:33, 9 February 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CFuncWall |
func_wall is an e2 available in all
Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_detail entity and the func_brush entity with its Solidity property set to Always Solid.
If the game has round restart mechanics this entity may not behave as expected:
|