Light deferred global: Difference between revisions
		
		
		
		
		
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 Confirm:Does this entity also exists in 
 Portal 2: Desolation?
		
	
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== Keyvalues ==  | == Keyvalues ==  | ||
{{todo|add images!}}  | |||
{{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}}  | {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}}  | ||
{{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}}  | {{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}}  | ||
Revision as of 22:58, 9 February 2024
It is also available in other games that use it's source code.
For most optimal light placing use the game's built-in Light editor. It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light.
Keyvalues
Todo: add images!
- Fade interval time (fadetime) <float>
 - Todo: What does this do?
 
Flags
- Enabled : [1]
 - Turns the light on.
 
- Enable shadow : [2]
 - Enables dynamic shadows.
 
- Enable transitions : [4]Todo: what does this do?