Func wall: Difference between revisions
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Important:This is a preserved entity in 






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If the game has round restart mechanics this entity may not behave as expected:
(-added class hierarchy, preserved ent, cleanup) |
(-kept _minlight keyvalue , added see also) |
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{{this is a|e2|name=func_wall}} {{base brush legacy|func_brush}} This is obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_detail]] entity and the [[func_brush]] entity with its ''Solidity'' property set to ''Always Solid''. | {{this is a|e2|name=func_wall}} {{base brush legacy|func_brush}} This is obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been replaced by the [[func_detail]] entity and the [[func_brush]] entity with its ''Solidity'' property set to ''Always Solid''. | ||
{{PreservedEnt|func_wall}} | {{PreservedEnt|func_wall}} | ||
== Keyvalues == | |||
{{KV|Minimum Light Level|intn=_minlight|float|Multiplier of minimum amount of light to hit this brush.}} | |||
== See Also == | |||
* {{ent|func_detail}} | |||
* {{ent|func_brush}} | |||
* {{ent|func_illusionary}} | |||
* {{ent|func_wall_toggle}} |
Revision as of 18:58, 9 February 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CFuncWall |
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func_wall
is an e2 available in all Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_detail entity and the func_brush entity with its Solidity property set to Always Solid.









If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Minimum Light Level (_minlight) <float>
- Multiplier of minimum amount of light to hit this brush.