Bot npc archer: Difference between revisions
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Bug:The entity does not compensate for gravity when shooting. [todo tested in ?]
Bug:When spawned using the ent_create bot_npc_archer command, this entity will try to go to the origin of the map, if a NAV file is present. This is because the command causes the game to spawn the entity to the origin of the map, and then teleports it to where the player is looking (if possible). [todo tested in ?]
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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Revision as of 12:24, 12 January 2024


Entity description
This is a NextBot using the models\player\sniper.mdl
model which wields a Huntsman.
It will go into humiliation pose unless one of the following entities is present on the map:
If at least one of those entities exists, the archer will shoot any BLU player which can be attacked. The NPC aims for heads and aims ahead in case a target is moving. When a BLU player is killed by a headshot from this entity, the kill feed will display an environmental headshot death icon. In the case of a bodyshot, a regular environmental death will be shown. Despite first appearances, this NPC is teamless, and can take and give damage to RED or BLU players. A similar teamless state has been seen with poor coding.


Dedicated console variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
tf_bot_npc_archer_arrow_damage | 75 | arbitrary float | Determines the arrow damage of NPC archer arrows. |
tf_bot_npc_archer_health | 100 | arbitrary integer | Determines the health of NPC archer bots. |
tf_bot_npc_archer_shoot_interval | 2 | arbitrary float | Determines the interval at which NPC archer bots fire. |
tf_bot_npc_archer_speed | 100 | arbitrary integer | Unused. |
Keyvalues

Inputs

Outputs
