Blob element: Difference between revisions
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m (WisdomBot moved page Blob element to Blob element/en: Moved to {{Multipage}} compliant page name. This action was perfomed by a bot under supervision.) |
(-added class hierarchy, cleanup) |
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{{langsp}} | {{langsp}} | ||
{{HL2 topicon}} | {{HL2 topicon}} | ||
{{CD|CBlobElement|file1=npc_blob.cpp}} | |||
{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid. | These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid. | ||
This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it. | This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it. | ||
== ConVars/Commands == | == ConVars/Commands == | ||
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:3. <code>baby_headcrab.mdl</code> ([[baby headcrab]] (not in final game, shows error model))}} | :3. <code>baby_headcrab.mdl</code> ([[baby headcrab]] (not in final game, shows error model))}} | ||
{{varcom|end}} | {{varcom|end}} | ||
Revision as of 09:43, 2 July 2024


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CBlobElement |
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These are normally created and managed by an npc_blob. By itself, it's basically a prop_dynamic set to not be solid.
This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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npc_blob_use_model | 2 | Arbitrary number | Chooses which model to show blob_element s as. Requires restart to take effect.
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