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Func conveyor (Source 2): Difference between revisions

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{{entitytabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}}
{{This is a|name=func_conveyor|engine=source2|game = Counter-Strike 2|mesh}} It can be used to create conveyor belts that can move players, physics objects and weapons (including C4)
{{This is a|name=func_conveyor|engine=source2|game = Counter-Strike 2|mesh}} It can be used to create conveyor belts that can move players, physics objects and weapons (including C4)



Revision as of 07:29, 11 January 2024

func_conveyor is a mesh available in Counter-Strike 2 Counter-Strike 2.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It can be used to create conveyor belts that can move players, physics objects and weapons (including C4)

Keyvalues

Models ([todo internal name (i)]) <string>
Name of the conveyor models that will animate along with the conveyor.
Move Direction (Pitch Yaw Roll) ([todo internal name (i)])
The direction conveyor moves.
Conveyor Speed ([todo internal name (i)]) <float>
Conveyor speed, specified in Hammer Units / second
Transition Duration ([todo internal name (i)]) <float>
How long it will take to transition to the new speed, specified in seconds.
Icon-Bug.pngBug:(in Counter-Strike 2) Does not do anything  [todo tested in ?]