Weapon rifle spawn: Difference between revisions

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{{this is a|point entity|name=weapon_rifle_spawn|series=Left 4 Dead}} It is a possible spawnpoint for an assault rifle, sometimes alternatively called as "M16" by players.
{{WeaponSpawnL4D
 
| weapon = rifle
== Keyvalues ==
| fancy_name = M16
{{KV WeaponSpawn}}
| class = CWeaponrifleSpawn
{{KV BaseEntity|l4d2=1}}
| isweapon = 1
 
| optionalscavenge = 1
== Flags ==
| seealso_add =  
{{Fl WeaponSpawn|optionalscavenge=1}}
 
== Inputs ==
{{I WeaponSpawn}}
 
== Outputs ==
{{O WeaponSpawn}}
 
== See also ==
* {{ent|weapon_rifle_desert_spawn}}
* {{ent|weapon_rifle_desert_spawn}}
* {{ent|weapon_rifle_ak47_spawn}}
* {{ent|weapon_rifle_ak47_spawn}}
* {{ent|weapon_rifle_sg552_spawn}}
* {{ent|weapon_rifle_sg552_spawn}}
 
}}
 
[[Category:Weapons]]
[[Category:Left 4 Dead Weapons]]
[[Category:Left 4 Dead 2 Weapons]]

Latest revision as of 07:07, 18 May 2024

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models/w_models/weapons/w_rifle_m16a2.mdl
C++ Class hierarchy
CWeaponrifleSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_rifle_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for M16.

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Add to director scavenge list : [65536] (only in Left 4 Dead)
Todo: What does this flag mean?
Don't cluster with similar items : [131072] (only in Left 4 Dead)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also