Sky (Source 2 shader): Difference between revisions
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{{ | {{tabs|sky (shader)|source=1|source2=1}} | ||
{{stub}}{{orphan}}{{underlinked}}{{dead end}}{{uncategorized}} | {{stub}}{{orphan}}{{underlinked}}{{dead end}}{{uncategorized}} | ||
'''Sky''' is a shader in {{src2|4}}. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map. | '''Sky''' is a shader in {{src2|4}}. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map. | ||
{{todo|{{cs2|4.1}} supports 6-sided skyboxes, but it uses a single [[vtex_c]] instead of one for each face; how are these authored in the {{matedit|4.1}}?}} | {{todo|{{cs2|4.1}} supports 6-sided skyboxes, but it uses a single [[vtex_c]] instead of one for each face; how are these authored in the {{matedit|4.1}}?}} |
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Sky is a shader in Source 2. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map.
Todo:
Counter-Strike 2 supports 6-sided skyboxes, but it uses a single vtex_c instead of one for each face; how are these authored in the
Material Editor?

