Info deathmatch spawn: Difference between revisions
		
		
		
		
		
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Warning: The game generates this entity across the map automatically, except there is an info_map_parameters entity with the keyvalue 
Note: If there is an info_map_parameters entity with the keyvalue 
		
	
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:, {{language subpage → {{langsp)  | 
				m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)  | 
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|info_deathmatch_spawn}}[[File:Info_deathmatch_spawn.png|200px|thumb|info_deathmatch_spawn in [[Hammer]].]]  | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|info_deathmatch_spawn}}[[File:Info_deathmatch_spawn.png|200px|thumb|info_deathmatch_spawn in [[Hammer]].]]  | ||
{{back|CS:GO Gamemodes: Deathmatch}}  | {{back|CS:GO Gamemodes: Deathmatch}}  | ||
{{this is a|name=info_deathmatch_spawn  | {{this is a|point entity|name=info_deathmatch_spawn|game=Counter-Strike: Global Offensive}}  | ||
In the {{csgo mode|Dm}} [[game mode]], [[player]]s spawn primarily at the origin of these entities. See [[CS:GO Gamemodes: Deathmatch#Map Requirements]] for the player spawning mechanism in Deathmatch and for placement tips of this entity.  | In the {{csgo mode|Dm}} [[game mode]], [[player]]s spawn primarily at the origin of these entities. See [[CS:GO Gamemodes: Deathmatch#Map Requirements]] for the player spawning mechanism in Deathmatch and for placement tips of this entity.  | ||
Revision as of 17:40, 17 May 2024
info_deathmatch_spawn in Hammer.
info_deathmatch_spawn  is a   point entity  available in 
 Counter-Strike: Global Offensive.
In the 
 Deathmatch game mode, players spawn primarily at the origin of these entities. See CS:GO Gamemodes: Deathmatch#Map Requirements for the player spawning mechanism in Deathmatch and for placement tips of this entity.
disableautogenerateddmspawns 1. Generated info_deathmatch_spawns are 16 units above the ground, they have the angles (0,0,0) and they are never inside the AABB of a func_block_dm_spawns entity.usenormalspawnsfordm 1, then this entity serves no purpose initially.Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Enabled by default? (enabled) <boolean>
 - Makes entity active and ready to spawn a player the moment the map loads.
 
Inputs
- SetEnabled <void>
 - Sets this spawn point as enabled.
 
- SetDisabled <void>
 - Sets this spawn point as disabled.
 
- ToggleEnabled <void>
 - Toggle the enabled/disabled state of this spawn point.