Weapon ammo spawn: Difference between revisions
		
		
		
		
		
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| No edit summary |  (-added class hierarchy, cleanup) | ||
| Line 1: | Line 1: | ||
| {{screenshot}} | {{screenshot}} | ||
| {{CD|CWeaponAmmoSpawn}} | |||
| {{this is a|point entity|name=weapon_ammo_spawn|series=Left 4 Dead}} Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the [[weapon_grenade_launcher|Grenade Launcher]] and [[weapon_rifle_m60|M60]]. | {{this is a|point entity|name=weapon_ammo_spawn|series=Left 4 Dead}} Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the [[weapon_grenade_launcher|Grenade Launcher]] and [[weapon_rifle_m60|M60]]. | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | {{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | ||
| {{KV WeaponSpawn}} | {{KV WeaponSpawn}} | ||
| == Flags == | == Flags == | ||
| {{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} | ||
| == Outputs == | == Outputs == | ||
Revision as of 10:17, 25 September 2024

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|  Class hierarchy | 
|---|
| CWeaponAmmoSpawn | 
weapon_ammo_spawn  is a   point entity  available in 
 Left 4 Dead series. Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the Grenade Launcher and M60.
 Left 4 Dead series. Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the Grenade Launcher and M60.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult)  <float> (only in  ) !FGD ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]