Cs team manager: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{ent not in fgd|nolink=1}}
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{{CD|CCSTeam|file1=cs_team.cpp}}
{{CD|CCSTeam|file1=cs_team.cpp}}
{{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}}It is automatically created for each team when the map loads. (4 are created in {{l4d}}, 5 are created in {{l4d2}})
{{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}}It is automatically created for each team when the map loads. (4 are created in {{l4d}}, 5 are created in {{l4d2}})

Revision as of 08:43, 8 January 2024

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CCSTeam
CTeam
CBaseEntity
C++ cs_team.cpp

cs_team_manager is an e0 available in Counter-Strike: Source Counter-Strike: Source, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Left 4 Dead Left 4 Dead, and Left 4 Dead 2 Left 4 Dead 2.It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, 5 are created in Left 4 Dead 2)

Note.pngNote:This is a preserved entity.
Warning.pngWarning:Killing this entity crashes the game.

See also