Cs team manager: Difference between revisions
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Note:This is a preserved entity.
Warning:Killing this entity crashes the game.
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
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{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{ent not in fgd|nolink=1}} | ||
{{ent not in fgd|nolink=1}} | |||
{{CD|CCSTeam|file1=cs_team.cpp}} | {{CD|CCSTeam|file1=cs_team.cpp}} | ||
{{ | {{this is a|name=cs_team_manager|1=e0|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive|game2=Left 4 Dead|game3=Left 4 Dead 2}}It is automatically created for each team when the map loads. (4 are created in {{l4d}}, 5 are created in {{l4d2}}) | ||
It is automatically created for each team when the map loads. (4 are created in {{l4d}}, 5 are created in {{l4d2}}) | |||
{{note|This is a [[s_PreserveEnts|preserved entity]].}} | {{note|This is a [[s_PreserveEnts|preserved entity]].}} | ||
{{warning|Killing this entity crashes the game.}} | {{warning|Killing this entity crashes the game.}} |
Revision as of 06:43, 4 January 2024


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CCSTeam |
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cs_team_manager
is an e0 available in Counter-Strike: Source,
Counter-Strike: Global Offensive,
Left 4 Dead, and
Left 4 Dead 2.It is automatically created for each team when the map loads. (4 are created in
, 5 are created in
)

