QC: Difference between revisions
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Note:Although the "QC" file extension is derived from the QuakeC programming language used by
Quake, the syntax of StudioMDL QC files is significantly modified from the
C-like syntax used by QuakeC.
Tip:Shared QC files intended for use with $include are typically given the extension
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{{note|Although the "QC" file extension is derived from the [[QuakeC]] programming language used by {{quake|4.1}}, the syntax of StudioMDL QC files is significantly modified from the {{w|C (programming language)|C}}-like syntax used by QuakeC.}} | {{note|Although the "QC" file extension is derived from the [[QuakeC]] programming language used by {{quake|4.1}}, the syntax of StudioMDL QC files is significantly modified from the {{w|C (programming language)|C}}-like syntax used by QuakeC.}} | ||
{{tip|Shared QC files intended for use with {{ent|$include}} are typically given the extension <code>qci</code>.}} | {{tip|Shared QC files intended for use with {{ent|$include}} are typically given the extension <code>qci</code>. This prevents them from attempting to be compiled when batch-compiling an entire folder.}} | ||
== Simple example == | == Simple example == |
Revision as of 04:34, 6 January 2024
- For a list of QC commands, see Category:QC Commands.
- To learn how to compile a model, see Compiling a model.
A QC file is a script which controls the process of "compiling" SMDs into a binary model that can be loaded into a game. A QC configures the model's location and name, while SMD files are used to provide geometry, collision meshes and animations, how the model reacts when shot, and so on.
Comments can be lines starting with //
, #
or ;
, or blocks contained between /*
and */
.




qci
. This prevents them from attempting to be compiled when batch-compiling an entire folder.Simple example
Here is a very simple QC file for a solid model without any animation or special properties (click on each command for details):
$modelname "props_sdk\myfirstmodel.mdl" $body mybody "myfirstmodel-ref.smd" $surfaceprop combine_metal $cdmaterials "models\props_sdk" $sequence idle "myfirstmodel-ref.smd" // no animation wanted, so re-using the reference mesh $collisionmodel "myfirstmodel-phys.smd" { $concave }
File format
[Todo]
Files
[Todo]