Point message: Difference between revisions
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Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
Thunder4ik (talk | contribs) m (→Keyvalues: clean up, replaced: {{ModernWarning| → {{warning|) |
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{{ | {{this is a|e0|name=point_message}} It displays a text message in the world, at its origin. | ||
{{ModernBug|Does not function in multiplayer. In {{tf2}} and {{csgo}}, [[point_worldtext]] can be used as an alternative.}} | {{ModernBug|Does not function in multiplayer. In {{tf2}} and {{csgo}}, [[point_worldtext]] can be used as an alternative.}} |
Revision as of 14:06, 4 January 2024
point_message | |
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Type | Point entity |
Engine | ![]() |
point_message
is an e0 available in all Source games. It displays a text message in the world, at its origin.
Keyvalues
- Entity Message (message) <string>
- Message to show at this point.

- Show message radius (radius) <integer>
- Distance the player must be within to see this message.
- Developer Only? (developeronly) <boolean>
- If set, this message will only be visible when developer mode is on.
Flags
- 1 : Start Disabled
Inputs
- Enable
- Start displaying the message text, if the player is within the message radius.
- Disable
- Stop displaying the message text.
Outputs
See also
- game_text - Displays a custom message directly on the player screen.
- game_text_tf -
Displays a custom HUD message with icons on a specified team's screen.
- point_worldtext -
A similar entity that displays a custom message in the world with far more flexibility.
- training_annotation -
A similar entity that points to a specified location in the world.
- env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
- env_message - Displays a pre-defined message on the players screen.