Vulkan: Difference between revisions

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'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.
'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.


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*{{hla|4}} (since version 1.3, released in May 16, 2020)
*{{hla|4}} (since version 1.3, released in May 16, 2020)


==See Also==
==See also==
* [[OpenGL]]
* [[OpenGL]]
* [[Direct3D]]
* [[Direct3D]]

Revision as of 01:50, 4 January 2024

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Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.

Most games will usually have Vulkan disabled by default for compatibility reasons (with older GPUs) or possibly to avoiding bugs or performance issues that sometime may happen even on high-end hardware, except in Portal with RTX Portal with RTX which is enabled by default.

Games that supports Vulkan:

See also

External links