Weapon cubemap: Difference between revisions
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It is also available in some newer games through mods or natively:<br>  | It is also available in some newer games through mods or natively:<br>  | ||
* {{csgo|4}}: Not natively supported  | |||
* {{l4d2|4}}: Not natively supported  | |||
* {{p2|4}}: Does have it in a working condition but needs the model from another game  | |||
* {{p2ce|4}}: Implemented natively  | |||
==Implementation==  | |||
If your game does not have {{code|preset=2|weapon_cubemap}}, rifle scopes could be used, such as the hunting rifle in {{l4d2|4}} or the AWP in {{csgo|4|nt=1}}, as alternatives.<br>  | |||
Community mods have been made to implement {{code|preset=2|weapon_cubemap}} into games that do not support it natively:<br>  | |||
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith  | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith  | ||
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal  | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal  | ||
==Entity Description==  | ==Entity Description==  | ||
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This entity gives the player a set of spheres {{code|preset=2|models/shadertest/envballs.mdl}}, each with different reflective surfaces. It is used for checking [[cubemaps]].  | This entity gives the player a set of spheres {{code|preset=2|models/shadertest/envballs.mdl}}, each with different reflective surfaces. It is used for checking [[cubemaps]].  | ||
The commands to receive the {{code|preset=2|weapon_cubemap}} (typed into the console) is either {{code|preset=3|[[impulse]] 81}} or {{  | The commands to receive the {{code|preset=2|weapon_cubemap}} (typed into the console) is either {{code|preset=3|[[impulse]] 81}} or {{code|preset=3|give weapon_cubemap}}.  | ||
These commands are considered cheats, meaning that {{code|preset=3|sv_cheats}} or developer mode must be enabled for them to work.  | These commands are considered cheats, meaning that {{code|preset=3|[[sv_cheats]]}} or developer mode must be enabled for them to work.<br>  | ||
You can switch to this weapon (after having received it) by typing {{  | You can switch to this weapon (after having received it) by typing {{code|preset=3|use weapon_cubemap}}.  | ||
{{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{  | {{tip|To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing {{code|preset=3|bind "X" "[[impulse]] 81"; "use weapon_cubemap"}} will bind it to the X key. (You may need to press it twice the first time you use it in a map.)}}  | ||
Revision as of 01:12, 1 December 2023
It is also available in some newer games through mods or natively:
 Counter-Strike: Global Offensive: Not natively supported
 Left 4 Dead 2: Not natively supported
 Portal 2: Does have it in a working condition but needs the model from another game
 Portal 2: Community Edition: Implemented natively
Implementation
If your game does not have weapon_cubemap, rifle scopes could be used, such as the hunting rifle in 
 Left 4 Dead 2 or the AWP in 
 CS:GO, as alternatives.
Community mods have been made to implement weapon_cubemap into games that do not support it natively:
 Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
 Left 4 Dead 2: Tutorial by MrFunreal
Entity Description
This entity gives the player a set of spheres models/shadertest/envballs.mdl, each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap.
These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap.
bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)