Half-Life 2 RTX: Difference between revisions
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<div style="float:right">[[File:Screenshot-HL2RTX-Kleiner's_Lab.jpg|340px|thumb|A screenshot of {{hl2rtx|4}}, showcasing the ray-traced Kleiner's Lab, from [https://www.nvidia.com/en-us/geforce/news/half-life-2-rtx-remix-in-development/ NVIDIA News page].]] | <div style="float:right">[[File:Screenshot-HL2RTX-Kleiner's_Lab.jpg|340px|thumb|A screenshot of {{hl2rtx|4}}, showcasing the ray-traced Kleiner's Lab, from [https://www.nvidia.com/en-us/geforce/news/half-life-2-rtx-remix-in-development/ NVIDIA News page].]] | ||
</div> | </div> | ||
{{hl2rtx|4}} is the second Nvidia RTX | {{hl2rtx|4}} is the second Nvidia RTX remix to run on {{source|2}}. It, as the name implies, is a RTX revamp of the original {{hl2|4}}, similar to how {{portal|3.1}} was revamped with {{portalrtx|3.1}}. Being developed by Orbifold Studios, it aims to revamp the entire game with RTX lighting, PBR textures, etc. This game was also promoted by {{nvidia|4}} via their official {{Yt|aM_gzfAMdNs|page=watch|YouTube}} channel. | ||
As of time of writing, only [[Dr. Kleiner]]'s lab has been revealed in the initial trailer, along with an updated HEV suit. Plus the floor textures now utilizing ray-tracing (or [[Parallax Corrected Cubemaps|parallax cubemapped]]{{confirm}}) reflections. | As of time of writing, only [[Dr. Kleiner]]'s lab has been revealed in the initial trailer, along with an updated HEV suit. Plus the floor textures now utilizing ray-tracing (or [[Parallax Corrected Cubemaps|parallax cubemapped]]{{confirm}}) reflections. |
Revision as of 12:00, 16 November 2023
Half-Life 2 RTX is the second Nvidia RTX remix to run on
Source. It, as the name implies, is a RTX revamp of the original
Half-Life 2, similar to how Portal was revamped with Portal with RTX. Being developed by Orbifold Studios, it aims to revamp the entire game with RTX lighting, PBR textures, etc. This game was also promoted by
Nvidia via their official
YouTube channel.
As of time of writing, only Dr. Kleiner's lab has been revealed in the initial trailer, along with an updated HEV suit. Plus the floor textures now utilizing ray-tracing (or parallax cubemapped[confirm]) reflections.