Momentum Mod: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Updated wording and some cleanup/restructuring)
Line 1: Line 1:
{{Language subpage}}
{{Language subpage}}
{{Momentum|4}} is a standalone game that focuses on the momentum-based gamemodes found in {{source|3.1}} games such as {{css|3.1}}, {{tf2|3.1}}, and {{tfc|3.1}}. It emphasizes native support for Accelerated Backwards Hopping (ABH), Bunny-Hopping (B-Hopping), Concussion (Conc) jumping, and Rocket/Sticky jumping. Built on {{strata|3.1}}, it boasts of native support for DX11, Physically based Rendering, and support for models and maps from all engine branches, allowing for maps for different gamemodes in different games to be played nativly in the latest branch of Source available.
{{Momentum|4}} is a standalone game that focuses on the momentum-based game modes found in various {{source|3.1}} and related games such as {{css|3.1}}, {{tf2|3.1}}, and {{tfc|3.1}}. It includes native support for Accelerated Backwards Hopping ({{hl2}}), Bunny-Hopping ({{css}}), Concussion Grenade jumping ({{tfc}}), and Rocket/Sticky jumping({{tf2}}). Built on {{strata|4}}, it contains numerous improvements, such as native support for DX11, Physically Based Rendering, and support for models and maps from all engine branches, allowing maps from different games to be played together.


== Features ==
== Features ==
; Native support for all movement-based gamemodes
; Native support for many Source, GldSrc, and Quake engine movement-based game modes.
: Including, but not limited to: Accelerated hopping, Rocket-Jumping, and Conc jumping.
: Supported game modes include (as of 0.9.23):
:* Accelerated Hop
:* Bunny Hop
:* Concussion Grenade Jumping
:* DeFRaG
:* Rocket Jump
:* Sticky Jump
:* Surf
 
; Powered by {{stratabranch|3.1}}
; Powered by {{stratabranch|3.1}}
: All features in the Strata Source engine branch, including support for Portals, are enabled.
: All features in the Strata Source engine branch, including support for Portals, are enabled.


=== Planned Features ===
=== Planned Features ===
* Defrag: A movement gamemode originating from Quake, where players use a mix of strafe-jumping and various weapons to complete maps.
* Tricksurf: A spinoff of surf where the player must maneuver to various parts of the map to complete "tricks".
* Tricksurf: A spinoff of surf where the player must maneuver to various parts of the map to complete "tricks".
* Parkour: A gamemode using Titanfall 2's parkour and wallrunning movement mechanic to get around maps.  
* Parkour: A game mode using Titanfall 2's parkour and wallrunning movement mechanic to get around maps.  
* Climb: A gamemode where players climb objects and use well-timed jumps and strafes to traverse maps.
* Climb: A game mode where players climb objects and use well-timed jumps and strafes to traverse maps.


==External Links==
==External Links==
* https://momentum-mod.org/
* https://momentum-mod.org/

Revision as of 14:08, 19 November 2023

English (en)Русский (ru)Translate (Translate)

Momentum Mod Momentum Mod is a standalone game that focuses on the momentum-based game modes found in various Source and related games such as Counter-Strike: Source, Team Fortress 2, and Team Fortress Classic. It includes native support for Accelerated Backwards Hopping (Half-Life 2), Bunny-Hopping (Counter-Strike: Source), Concussion Grenade jumping (Team Fortress Classic), and Rocket/Sticky jumping(Team Fortress 2). Built on Strata Source Strata Source, it contains numerous improvements, such as native support for DX11, Physically Based Rendering, and support for models and maps from all engine branches, allowing maps from different games to be played together.

Features

Native support for many Source, GldSrc, and Quake engine movement-based game modes.
Supported game modes include (as of 0.9.23):
  • Accelerated Hop
  • Bunny Hop
  • Concussion Grenade Jumping
  • DeFRaG
  • Rocket Jump
  • Sticky Jump
  • Surf
Powered by Strata Source
All features in the Strata Source engine branch, including support for Portals, are enabled.

Planned Features

  • Tricksurf: A spinoff of surf where the player must maneuver to various parts of the map to complete "tricks".
  • Parkour: A game mode using Titanfall 2's parkour and wallrunning movement mechanic to get around maps.
  • Climb: A game mode where players climb objects and use well-timed jumps and strafes to traverse maps.

External Links