Item ammo crate: Difference between revisions

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| 9 || [[item_ammo_smg1_grenade]] || {{no|Unavailable}} || {{no|Unavailable}} || {{yes|Available}}
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:{{ModernWarning|Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.}}
:{{warning|Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.}}
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{{KV BaseAnimating|base=1}}
{{KV BaseEntity|base=1}}
{{KV BaseEntity|base=1}}

Revision as of 00:45, 4 January 2024

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Item ammo crate.png

Template:Hl2 entity This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type.

PlacementTip.gifPlacement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
C++ In code, it is represented by theCItem_AmmoCrateclass, defined in theitem_ammo.cppfile.

Keyvalues

Ammo Type (AmmoType) ([todo internal name (i)]) <choices>
Decides which ammo will be inside the crate.
Literal Value Ammunition Half-Life 2 Episode 1 Episode 2
0 item_ammo_pistol Unavailable Unavailable Available
1 item_ammo_smg1 Available Available Available
2 item_ammo_ar2 Available Available Available
3 item_rpg_round Available Available Available
4 item_box_buckshot Unavailable Unavailable Available
5 weapon_frag Available Available Available
6 item_ammo_357 Unavailable Unavailable Unavailable
7 item_ammo_crossbow Unavailable Unavailable Unavailable
8 item_ammo_ar2_altfire Available Available Available
9 item_ammo_smg1_grenade Unavailable Unavailable Available
Warning.pngWarning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

OnUsed
Fires when +used by the player.
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history


See also