Rubikon: Difference between revisions
Jump to navigation
Jump to search
Another OWL (talk | contribs) m (Added {{lang}}) |
Thunder4ik (talk | contribs) m (clean up, added uncategorised tag) |
||
Line 1: | Line 1: | ||
{{lang}} | {{lang}} | ||
'''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | '''Rubikon''' is [[Valve]]'s custom [[physics]] engine used in {{Source 2|1}}. It replaces [[Havok]], which is the main provider of physics for {{Source|1}} engine games. | ||
Line 6: | Line 5: | ||
== Media == | == Media == | ||
* [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf] | * [http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf Sergiy Migdalskiy Debugging Techniques.pdf] | ||
{{stub}} | |||
{{Uncategorized stub|date=January 2024}} |
Revision as of 01:07, 6 January 2024
Rubikon is Valve's custom physics engine used in Source 2. It replaces Havok, which is the main provider of physics for Source engine games.
Media

This article has not been added to any content
categories. Please help out by
adding categories.
January 2024


January 2024