Eyes: Difference between revisions
Jump to navigation
Jump to search

m (→Parameters) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 4: | Line 4: | ||
{{stub}} | {{stub}} | ||
[[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | [[File:Eye alyxep2.jpg|thumb|Alyx's eyeball in [[Episode Two]], using this shader.]] | ||
{{ | {{this is a|s1|name=Eyes}} It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it. | ||
==Parameters== | ==Parameters== |
Revision as of 13:39, 4 January 2024


This article is about the obsolete shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: EyeRefract.
It has since been deprecated by: EyeRefract.

Alyx's eyeball in Episode Two, using this shader.
Eyes
is a s1 available in all Source games. It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
Parameters
$basetexture
$iris
$halflambert