Env bubbles: Difference between revisions
		
		
		
		
		
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 Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
 Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?]
Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?]
		
	
| No edit summary | Thunder4ik (talk | contribs)  m (→See also: clean up, replaced: See Also → See also) | ||
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| {{fl|1|Start Off}} | {{fl|1|Start Off}} | ||
| ==See  | ==See also== | ||
| *{{ent|env_embers}} - A similar entity. | *{{ent|env_embers}} - A similar entity. | ||
| [[category:SFX_Brush_Entities]] | [[category:SFX_Brush_Entities]] | ||
Revision as of 04:00, 4 January 2024
Template:Entity It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.
 Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead. Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?]
Bug:Doesn't work in Template:Game link with any tool texture.  [todo tested in ?] Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0. Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0.
Keyvalues
- Bubble density (density) <integer>
- Bubble Count in Volume.
- Bubble frequency (frequency) <integer>
- Bubble emission frequency, in bubbles per second.
- Speed of Current (current) <integer>
- The speed of the water current in the volume, used to move the bubbles.
Inputs
- Activate
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer>
- Sets the bubble density.
- SetFrequency <integer>
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer>
- Sets current speed in inches per second.
Flags
- Start Off : [1]
See also
- env_embers - A similar entity.



























