Category:HL2DM level design: Difference between revisions
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(I believe that Constructing Elements can stay, even if there's only 1 for now...) |
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== Getting Started == | == Getting Started == | ||
* [[How | * [[How to Develop a Map That Works | Develop A Map That Works]] {{Note|Pertains to {{game name|css|name=Counter-Strike: Source}}, but it's still helpful in general.}} | ||
* [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games--> | * [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games--> | ||
* [[Your First Map]] | * [[Your First Map]] |
Revision as of 10:17, 13 August 2023
This article focuses on Half-Life 2: Deathmatch Level Design. For general mapping tutorials, see Category:Level Design.
Getting Started
GeneralConstructing Elements
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References
External Links
See Also |
Pages in category "HL2DM level design"
This category contains only the following page.