BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | ||
{{warning|New versions of this decompiler create sources | {{warning|New versions of this decompiler create sources for {{goldsrc|4}} without geometry!}} | ||
Revision as of 03:59, 30 July 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
Source
- Source Engine v17
- Source Engine v18
- Source Engine v19
- Source Engine v20
- Source Engine v21
- Source Engine v22
- Source Engine v23
- Source Engine v27
- Left 4 Dead 2
- Titanfall
Quake
- Quake 2
- Quake 3
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.