BSP Decompiler 005: Difference between revisions

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{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}}
{{warning|New versions of this decompiler create sources for {{goldsrc|4}} without geometry!}}





Revision as of 03:59, 30 July 2023

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005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources for GoldSrc GoldSrc without geometry!


Features

  • Applies "Null" textures.

Drawbacks

  • Decompiles Half-Life maps poorly.

Support


  • Source Source
    • Source Engine v17
    • Source Engine v18
    • Source Engine v19
    • Source Engine v20
    • Source Engine v21
    • Source Engine v22
    • Source Engine v23
    • Source Engine v27
    • Left 4 Dead 2
    • Titanfall


Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External Links