BSP Decompiler 005: Difference between revisions
Jump to navigation
Jump to search
Warning:New versions of this decompiler create sources without geometry! (for
GoldSrc)
Line 16: | Line 16: | ||
** {{hlbs|4}} | ** {{hlbs|4}} | ||
** {{nightfire|4}} | ** {{nightfire|4}} | ||
* {{source|4}} | * {{source|4}} | ||
** Source Engine v17 | ** Source Engine v17 | ||
Line 29: | Line 27: | ||
** Left 4 Dead 2 | ** Left 4 Dead 2 | ||
** Titanfall | ** Titanfall | ||
* {{Quake|4}} | * {{Quake|4}} | ||
** Quake 2 | ** Quake 2 |
Revision as of 07:30, 29 July 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Source
- Source Engine v17
- Source Engine v18
- Source Engine v19
- Source Engine v20
- Source Engine v21
- Source Engine v22
- Source Engine v23
- Source Engine v27
- Left 4 Dead 2
- Titanfall
Quake
- Quake 2
- Quake 3
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.