BSP Decompiler 005: Difference between revisions
		
		
		
		
		
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Warning:New versions of this decompiler create sources without geometry! (for 
 GoldSrc)
		
	
| Line 32: | Line 32: | ||
* {{Quake|4}}  | * {{Quake|4}}  | ||
**   | ** Quake 2  | ||
**   | ** Quake 3  | ||
== Screenshots ==  | == Screenshots ==  | ||
Revision as of 06:30, 29 July 2023
 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
Features
- Applies "Null" textures.
 
Drawbacks
- Decompiles Half-Life maps poorly.
 
Support
 Source
- Source Engine v17
 - Source Engine v18
 - Source Engine v19
 - Source Engine v20
 - Source Engine v21
 - Source Engine v22
 - Source Engine v23
 - Source Engine v27
 - Left 4 Dead 2
 - Titanfall
 
 Quake
- Quake 2
 - Quake 3
 
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
 - The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
 - The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.