BSP Decompiler 005: Difference between revisions

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* Medal of Honor: Allied Assault
* {{Quake|4}}
** Demo
** {{Quake 2|4}}
** Spearhead
** {{Quake 3|4}}
** Breakthrough
 
 
* Call of Duty
** Demo
** Part 2
** Part 4
 
 
* Quake
* Quake 2
* Quake 3
* Daikatana
* Soldier of Fortune
* SiN
* Star Trek Elite Force
* Return to Castle Wolfenstein
* Enemy Territory
* Jedi Outcast
* Academy
* Soldier of Fortune 2
* Star Trek Elite Force 2
* Star Trek Elite Force 2 Demo
* Heavy Metal FAKK2
* American McGee's Alice
* Dark Messiah of Might and Magic
* Vindictus
* Tactical Intervention


== Screenshots ==
== Screenshots ==

Revision as of 07:30, 29 July 2023

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005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources without geometry! (for GoldSrc GoldSrc)


Features

  • Applies "Null" textures.

Drawbacks

  • Decompiles Half-Life maps poorly.

Support


  • Source Source
    • Source Engine v17
    • Source Engine v18
    • Source Engine v19
    • Source Engine v20
    • Source Engine v21
    • Source Engine v22
    • Source Engine v23
    • Source Engine v27
    • Left 4 Dead 2
    • Titanfall


Screenshots

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.

External Links