Func breakable (GoldSrc): Difference between revisions
Jump to navigation
Jump to search

No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{lang|Func breakable (GoldSource Engine)}} | {{lang|Func breakable (GoldSource Engine)}} | ||
{{EntityTabs|func_breakable|goldsrc=1|source=1|main=source}} | {{EntityTabs|func_breakable|goldsrc=1|source=1|main=source}} | ||
{{ | {{Entity|func_breakable|type=brush|engine=1}} It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0. | ||
== Key Values == | == Key Values == |
Revision as of 17:30, 16 August 2023


Template:EntityTabs Template:Entity It will break upon taking a specified amount of damage. It can also be set to never break by setting the "Strength" keyvalue to 0.
Key Values
See {{Hl1 kv breakable}} page history.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
|
![]()
|
Flags
- Only Trigger : [1]
- Touch : [2]
- Pressure : [4]
- Instant Crowbar : [256]