Template:Archived Page History/Half-Life 2: Deathmatch/en: Difference between revisions

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(Tested on server after map command without any mods.)
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{{hl2dm|4}} was released on November 30, 2004 as the multiplayer component to {{hl2|3.1}}. Gameplay is fundamentally identical to {{dmc|3.1}}, and the multiplayer mode in {{hl|3.1}}, where players get one point for each kill and they lose a point for each suicide.
{{hl2dm|4}} was released on November 30, 2004 as the multiplayer component to {{hl2|3.1}}. Gameplay is fundamentally identical to {{dmc|3.1}}, and the multiplayer mode in {{hl|3.1}}, where players get one point for each kill and they lose a point for each suicide.

Revision as of 06:45, 14 July 2023

Flag-white.pngEnglish (en)

Stub

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Half-Life 2: Deathmatch Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.

Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards.

Limitations/Bugs

Icon-Bug.pngBug:Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
Build Label:           6630498   # Uniquely identifies each build
Network PatchVersion:  6630498   # Determines client and server compatibility
Protocol version:           24   # High level network protocol version
Server version:        6630498
Server AppID:           232370
Client version:        6630498
Client AppID:              320
  [todo tested in ?]
PlacementTip.pngWorkaround:players can push the objects with weapon_physcannon.

Official maps

Todo: expand here of use more external references

Half-Life 2: Deathmatch has the following official maps included:

Official maps since release
Official map since February 17 2005 (Update)
Official maps since March 18 2005 (HL2:DM Map Contest)
Official map since April 25 2005 (Update)
Official map since April 03 2013 (SteamPipe update)

Weapons

Todo: expand here of use more external references

Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).

See also

External links