BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources without geometry! (for
GoldSrc)
(→LibBSP) |
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* C# library for parsing and reading [[BSP]] structures in Quake-based game engines | * C# library for parsing and reading [[BSP]] structures in Quake-based game engines | ||
* The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and [[Quake 3]]. | * The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and [[Quake 3]]. | ||
* The BSP Importer for Unity3D and the [[BSP]] Decompiler projects both use this library. | * The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library. | ||
== External Links == | == External Links == | ||
* [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005] | * [https://github.com/wfowler1/bsp-decompiler GitHub Repository - 005] | ||
* [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP] | * [https://github.com/wfowler1/LibBSP GitHub Repository - LibBSP] |
Revision as of 14:56, 4 July 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Support
Source
- Source Engine v17
- Source Engine v18
- Source Engine v19
- Source Engine v20
- Source Engine v21
- Source Engine v22
- Source Engine v23
- Source Engine v27
- Left 4 Dead 2
- Titanfall
- Medal of Honor: Allied Assault
- Demo
- Spearhead
- Breakthrough
- Call of Duty
- Demo
- Part 2
- Part 4
- Quake
- Quake 2
- Quake 3
- Daikatana
- Soldier of Fortune
- SiN
- Star Trek Elite Force
- Return to Castle Wolfenstein
- Enemy Territory
- Jedi Outcast
- Academy
- Soldier of Fortune 2
- Star Trek Elite Force 2
- Star Trek Elite Force 2 Demo
- Heavy Metal FAKK2
- American McGee's Alice
- Dark Messiah of Might and Magic
- Vindictus
- Tactical Intervention
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.