Half-Life 2 (Xbox): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 4: Line 4:
{{hl2|4}} was ported to {{xbox|3.1|nt=1}} by Valve in 2005. The engine and it's maps has been modified to meet the console's hardware specs. Despite this, the game can sometimes struggling to run properly on the console with the framerate occasionally dropping to below 20s.
{{hl2|4}} was ported to {{xbox|3.1|nt=1}} by Valve in 2005. The engine and it's maps has been modified to meet the console's hardware specs. Despite this, the game can sometimes struggling to run properly on the console with the framerate occasionally dropping to below 20s.


==Key Differences between Xbox and PC==
==Key differences between Xbox and PC==
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.
* Runs on a unique branch of {{Source}} [[Source 2004]]. All entity and movement quirks are included, such as [[func_ladder]] and propflying.
* Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
* Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
Line 10: Line 10:
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
* Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
* Unique save file structure
* Unique save file structure
* Has proprietary texture and scene formats  
* Has proprietary texture and scene formats


==See also==
==See also==

Revision as of 15:21, 14 December 2023

English (en)Русский (ru)中文 (zh)Translate (Translate)
HL2XboxCover.jpg

Half-Life 2 Half-Life 2 was ported to Xbox by Valve in 2005. The engine and it's maps has been modified to meet the console's hardware specs. Despite this, the game can sometimes struggling to run properly on the console with the framerate occasionally dropping to below 20s.

Key differences between Xbox and PC

  • Runs on a unique branch of Source Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
  • Locked at 720x480 (NTSC) or 720x576 (PAL) render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
  • Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
  • Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
  • Unique save file structure
  • Has proprietary texture and scene formats

See also