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		 Warning:Only certain engine branches and BSP versions support compressed pakfiles;
Warning:Only certain engine branches and BSP versions support compressed pakfiles;  and
 and  do, but
 do, but  and
 and  do not!
 do not!
		
	
| SirYodaJedi (talk | contribs) m (→See also:  bz2) | No edit summary | ||
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| [[ZIP]]' is an archive file format with optional lossless compression. It is used in {{src|4.1}} for the [[BSP (Source)#Pakfile|pakfile lump in BSP files]], as well as for bonus map [[BMZ]] files. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches, {{wiki|LZMA}}. | |||
| {{warning|Only certain engine branches and BSP versions support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}} and {{Csgobranch}} do not!}} | {{warning|Only certain engine branches and BSP versions support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}} and {{Csgobranch}} do not!}} | ||
| Line 5: | Line 5: | ||
| <!-- PK3 redirects here, as linked from some tool software pages--> | <!-- PK3 redirects here, as linked from some tool software pages--> | ||
| Additionally, the ZIP file format is used for the '''PK3''' and '''PK4''' files used by {{quake3|4.1|nt=3}} and {{idtech4|4.1}}, respectively, which use the standard {{wiki|Deflate}} compression instead. | Additionally, the ZIP file format is used for the '''PK3''' and '''PK4''' files used by {{quake3|4.1|nt=3}} and {{idtech4|4.1}}, respectively, which use the standard {{wiki|Deflate}} compression instead. | ||
| == Structs == | |||
| {{todo}} | |||
| [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/zip_uncompressed.h Source 2013 Multiplayer] and [https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/public/zip_uncompressed.h Source 2013 Singleplayer] versions of {{file|zip_uncompressed|h}}, containing the [[struct]]s used by Source to load ZIP files | |||
| == See also == | == See also == | ||
| Line 14: | Line 18: | ||
| == External links == | == External links == | ||
| * {{wiki|ZIP (file format)}} on Wikipedia | * {{wiki|ZIP (file format)}} on Wikipedia | ||
| [[category:files]] | [[category:files]] | ||
| [[category:file formats]] | [[category:file formats]] | ||
Revision as of 06:22, 20 July 2023
ZIP' is an archive file format with optional lossless compression. It is used in  Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches,
 Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches,  LZMA.
 LZMA.
 Warning:Only certain engine branches and BSP versions support compressed pakfiles;
Warning:Only certain engine branches and BSP versions support compressed pakfiles;  and
 and  do, but
 do, but  and
 and  do not!
 do not!Additionally, the ZIP file format is used for the PK3 and PK4 files used by  id Tech 3 and
 id Tech 3 and  id Tech 4, respectively, which use the standard
 id Tech 4, respectively, which use the standard  Deflate compression instead.
 Deflate compression instead.
Structs
[Todo]
Source 2013 Multiplayer and Source 2013 Singleplayer versions of 
zip_uncompressed.h, containing the structs used by Source to load ZIP files
See also
- PAK, uncompressed archive format used by  id Tech 2 and id Tech 2 and GoldSrc GoldSrc
- VPK, uncompressed archive format used by  Source and Source and Source 2 Source 2
- GCF, uncompressed archive format formerly used by  Steam, prior to the SteamPipe update. Steam, prior to the SteamPipe update.
- BZ2, single-file compression format used by FastDL servers (only in  ) )
External links
 ZIP (file format) on Wikipedia ZIP (file format) on Wikipedia