Template:Archived Page History/Half-Life 2: Episode Two/en: Difference between revisions
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== Content == | == Content == | ||
* {{ep2|4}} (<code>ep2</code>) | * {{ep2|4}} (<code>ep2</code>) | ||
* {{ep1|4}} | * {{ep1|4}} (<code>episodic</code>) | ||
* Source 2013 | * Source 2013 (<code>hl2</code>) | ||
* | * Shared engine/{{hl2|4}} base (<code>hl2</code>) | ||
== See also == | == See also == |
Revision as of 09:37, 6 July 2023
Half-Life 2: Episode Two is the second part of a trilogy of new games developed by Valve that expands the award-winning and best-selling Half-Life adventure with unique weapons, vehicles and newly created creatures.
As Dr. Gordon Freeman, you were last seen leaving City 17 with Alyx Vance when the Citadel exploded in a storm of unknown proportions. In Episode Two, you must hit and race the forces of the Combine, traversing the White Forest to only now a crucial packet of information stolen from the Citadel to an enclave of constant motion.
Content
Half-Life 2: Episode Two (
ep2
)Half-Life 2: Episode One (
episodic
)- Source 2013 (
hl2
) - Shared engine/
Half-Life 2 base (
hl2
)
See also
- Category:Half-Life 2: Episode Two Entities
- Half-Life 2: Episode Two Particle Effect List
- List of EP2 Soundscapes