Template:PreservedEnt: Difference between revisions
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(Removed {{workaround}} to fix weird list behavior which might also make this template look better anyway. Shortened sentences.) |
1416006136 (talk | contribs) (use {{Autolang}}) |
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{{lang|Template:PreservedEnt}}[[Category:Templates]] | {{lang|Template:PreservedEnt}}[[Category:Templates]] | ||
<onlyinclude><includeonly>{{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]]. | <onlyinclude><includeonly>{{Autolang | ||
|1={{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]]. | |||
* On a new round, its properties including its position will '''intentionally not reset'''. You can use [[logic_auto]] to emulate resetting it. | * On a new round, its properties including its position will '''intentionally not reset'''. You can use [[logic_auto]] to emulate resetting it. | ||
* <tt>Kill</tt>ing it removes it forever, as '''it is not respawned''' on a new round. | * <tt>Kill</tt>ing it removes it forever, as '''it is not respawned''' on a new round. | ||
* It cannot be spawned with a [[point_template]]. | * It cannot be spawned with a [[point_template]]. | ||
}}<!-- | }} | ||
|de={{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | Dies ist | {{{1}}} ist dies}} | In manchen/allen Multiplayer-Spielen ist dies}} ein [[s_PreserveEnts|aufbewahrtes Objekt]]. | |||
* Zu jedem Rundenbeginn werden die Eigenschaften dieses Objektes (einschließlich Position) '''absichtlich nicht zurückgesetzt'''. {{Workaround:de|Wenn dies ein Problem ist, lässt sich mit [[logic_auto]] das Zurücksetzen simulieren.}} | |||
* <code>Kill</code>en entfernt das Objekt für immer, da es zu Rundenbeginn '''nicht respawnt'''. | |||
* Es kann nicht mit [[point_template]] instanziiert werden. | |||
}} | |||
|zh={{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | 这 | {{{1}}},这}} | 在某些/所有多人游戏中,这}}是一个[[s_PreserveEnts:zh-cn|保留实体(preserved entity)]]。 | |||
* 在新一轮中,它'''不会故意将自己重置'''为其默认属性(包括位置)。{{workaround:zh-cn|如果这是一个问题,你可以采用 [[logic_auto]] 实体模拟重置它。}} | |||
* 通过<code>Kill</code>杀死它会永远移除它,因为它'''不会在新一轮重生'''。 | |||
* 它不能用 [[point_template]] 生成。 | |||
}}}}<!-- | |||
-->{{#if: {{NAMESPACE}}|| <!-- only if the namespace is empty, so especially not in templates | -->{{#if: {{NAMESPACE}}|| <!-- only if the namespace is empty, so especially not in templates |
Revision as of 02:03, 29 August 2023
Wikitext | Result |
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{{PreservedEnt}}
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![]() This template (and its redirect) is
![]() You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion. Additional notes: Use #switch parser function instead. Example {{#switch: {{language}} |
{{PreservedEnt|In all games except
|
![]() This template (and its redirect) is
![]() You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion. Additional notes: Use #switch parser function instead. Example {{#switch: {{language}} |
{{PreservedEnt|0}}
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![]() This template (and its redirect) is
![]() You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion. Additional notes: Use #switch parser function instead. Example {{#switch: {{language}} |