Source 2/Docs/Level Design/Maps Workshop: Difference between revisions

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(Created page with "{{lang|Counter-Strike 2: Maps Workshop Tools}} Port maps and assets over to S2. == Import Tool Documentation == As part of CS2’s Workshop Tools, we have included a Pyt...")
 
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Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.  
Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.  


== [[Hammer Minimum Specs]] ==
== Hammer Minimum Specs ==
Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.  
Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.  



Revision as of 16:41, 6 June 2023

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Port maps and assets over to S2.

Import Tool Documentation

As part of CS2’s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to S2. Before getting started there is some preparation work which must be done.

Post Import Fixup steps

Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.

Hammer Minimum Specs

Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.

GPU Minimum Specs:

  • Nvidia 2060Ti 6gb
  • AMD 6600XT

GPU Recommended Specs:

  • Nvidia 2080Ti+
  • AMD 6800XT+