Apex Legends: Difference between revisions
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Like {{titanfall|3.1}} and {{titanfall2|3.1}}, {{apex|3.1}} also used the heavily modified version of the {{source|3.1}} engine under the {{tfbranch|3.1}}, but the engine has been improved to allow higher draw distances and larger game map, this apparently pushed the engine to it's limit and as a result, the game has to compromises on dynamic display resolution, and this led to the consoles port and low end PC suffered from lower image quality & framerate. The game also drops support for HBAO+ [[Ambient Occlusion|ambient occlusion]] and [[w:Multisample anti-aliasing|MSAA]], the latter was common | Like {{titanfall|3.1}} and {{titanfall2|3.1}}, {{apex|3.1}} also used the heavily modified version of the {{source|3.1}} engine under the {{tfbranch|3.1}}, but the engine has been improved to allow higher draw distances and larger game map, this apparently pushed the engine to it's limit and as a result, the game has to compromises on dynamic display resolution, and this led to the consoles port and low end PC suffered from lower image quality & framerate. The game also drops support for HBAO+ [[Ambient Occlusion|ambient occlusion]] and [[w:Multisample anti-aliasing|MSAA]], the latter was common on most Source engine games, replacing it with [[w:Screen space ambient occlusion|SSAO]] and [[w:Temporal anti-aliasing|TAA]] respectively. | ||
There was also a mobile port of this game, which was currently available, but will soon shutdown on May 1 of this year, they used [[w:Unreal Engine 4|Unreal Engine 4]] instead of Source engine. | There was also a mobile port of this game, which was currently available, but will soon shutdown on May 1 of this year, they used [[w:Unreal Engine 4|Unreal Engine 4]] instead of Source engine. |
Revision as of 07:07, 11 April 2023


Apex Legends is the award-winning, free-to-play Hero Shooter from Respawn Entertainment. Master an ever-growing roster of legendary characters with powerful abilities, and experience strategic squad play and innovative gameplay in the next evolution of Hero Shooter and Battle Royale.
Like Titanfall and Titanfall 2, Apex Legends also used the heavily modified version of the Source engine under the Titanfall branch, but the engine has been improved to allow higher draw distances and larger game map, this apparently pushed the engine to it's limit and as a result, the game has to compromises on dynamic display resolution, and this led to the consoles port and low end PC suffered from lower image quality & framerate. The game also drops support for HBAO+ ambient occlusion and MSAA, the latter was common on most Source engine games, replacing it with SSAO and TAA respectively.
There was also a mobile port of this game, which was currently available, but will soon shutdown on May 1 of this year, they used Unreal Engine 4 instead of Source engine.