Titanfall engine branch: Difference between revisions
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; Modern console support ({{PS4|4}}, {{PS5|4}}, {{Xboxone|4}} and {{XboxXS|4}}) | ; Modern console support ({{PS4|4}}, {{PS5|4}}, {{Xboxone|4}} and {{XboxXS|4}}) | ||
: Of little use to modders, needless to say! | : Of little use to modders, needless to say! | ||
== Availability == | |||
* {{titanfall|4}} (earlier version, delisted on Steam) | |||
* {{titanfall2|4}} (earlier version) | |||
* {{apex|4}} | |||
== References == | == References == | ||
1. According to the sequel Titanfall 2's <code>steam.inf or gameinfo.txt</code> containing leftovers appid (620) for {{portal2|4}} | 1. According to the sequel Titanfall 2's <code>steam.inf or gameinfo.txt</code> containing leftovers appid (620) for {{portal2|4}} | ||
{{Confirm|Is this still the case with the latest version?}} | {{Confirm|Is this still the case with the latest version?}} |
Revision as of 00:02, 9 April 2023
The Titanfall branch is a third-party Source branch developed by Respawn Entertainment using licensed Source Engine code from Valve. It is a heavily modified version of the Portal 2 engine branch[1] that adds many modifications and improvements that bring Source close to modern standards while keeping the game consoles run the game well optimized at 60FPS. This engine branch is still in active development.
Features
Todo: List all of the features of this modified engine.
- New rendering system with Physically Based Rendering
- Texture streaming
- New netcode
- New Audio system
- Miles Sound System has been updated to properly support 7.1 surround on modern systems and better DSP effects.
- Better HDR Rendering
- Custom in-house Sound System
- Modern console support (
PlayStation 4,
PlayStation 5,
Xbox One and
Xbox Series X/S)
- Of little use to modders, needless to say!
Availability
Titanfall (earlier version, delisted on Steam)
Titanfall 2 (earlier version)
Apex Legends
References
1. According to the sequel Titanfall 2's steam.inf or gameinfo.txt
containing leftovers appid (620) for Portal 2
